Moving and Rotating Objects

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Moving and Rotating Objects

When an object is selected, handles appear. You can either drag the handle to translate the object along the corresponding axis, or control-drag to rotate around that axis.

The handles appear along the main coordinate system axes by default, so for example, you can always drag an object vertically no matter what its orientation.

Tip : You can lock a mesh's position, rotation, scale, and parenting against inadvertent changes by clicking its lock icon in the Hierarchy View, or entering lock selected object or similar in Synthia.

However, if you select View/Local-coordinate handles on the right-click menu, the handles will align with the object’s coordinate system, so that you can translate along a cylinder’s axis, despite its orientation.

Additionally, for cameras or moving objects, you can select Path-relative handles, so you can adjust along or perpendicular to the path.

To rotate or scale about arbitrary points, use the 3-D views and click the Lock Selection button on the 3-D panel. You can then start dragging anywhere in the viewports, and the rotate or scale will be about that point.

Alternatively, you can move a mesh's pivot point by activating Edit/Edit Pivots; you can then move it in the 3-D or perspective views, with snapping to its bounding box sides and center and the mesh vertices (see the Edit menu description). Beware that this does not adversely affect your prior work, however.

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