After Tracking

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After Tracking

- Switch to the 3-D Objects panel, with the Quad viewport layout selected.

- Click the World button, changing it to Object.

- Turn on the Magic Wand tool image and select the Cone object.

- In the top view, draw a cone in the top-right quadrant, just above and right of the diamond-shaped object marker.

- Hint: it can be easier to adjust the cone’s position in the Perspective view, locked to the camera, with View/Local coordinate handles turned on.

- Scrub the timeline to see the inserted cone. In your animation package, a small amount of camera-mapped stand-in geometry would be used to make the large container occlude the inserted cone and reveal correctly as the shelf spins.

- Turn on 3-D Pan-to-follow in the camera view, or pan-to-follow in a perspective view, to continuously recenter on the selected object (or a mesh).

- Advanced techniques: use Coalesce Trackers and Clean Up Trackers .

- Use the Hierarchy View to move trackers or objects back and forth from camera to object if needed.

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