S_PsykoBlobsCombines the source clip with a field of 'blob' shapes and then passes them through a colorization process. The Phase Speed parameter causes the colors to automatically rotate over time.In the Sapphire Stylize effects submenu.
Inputs:
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Parameters:
-
Load Preset:
Push-button
.
Brings up the Preset Browser to browse all available presets for this effect.
-
Save Preset:
Push-button
.
Brings up the Preset Save dialog to save a preset for this effect.
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Mocha Project:
Default:
0,
Range:
0 or greater.
Brings up the Mocha window for tracking footage and generating masks.
-
Blur Mocha:
Default:
0,
Range:
0 or greater.
Blurs the Mocha Mask by this amount before using. This can be used to soften the edges or quantization artifacts of the mask, and smooth out the time displacements.
-
Mocha Opacity:
Default:
1,
Range:
0 to 1.
Controls the strength of the Mocha mask. Lower values reduce the intensity of the effect.
-
Invert Mocha:
Check-box, Default:
off.
If enabled, the black and white of the Mocha Mask are inverted before applying the effect.
-
Resize Mocha:
Default:
1,
Range:
0 to 2.
Scales the Mocha Mask. 1.0 is the original size.
-
Resize Rel X:
Default:
1,
Range:
0 to 2.
The relative horizontal size of the Mocha Mask.
-
Resize Rel Y:
Default:
1,
Range:
0 to 2.
The relative vertical size of the Mocha Mask.
-
Shift Mocha:
X & Y, Default:
[0 0],
Range:
any.
Offsets the position of the Mocha Mask.
-
Bypass Mocha:
Check-box, Default:
off.
Ignore the Mocha Mask and apply the effect to the entire source clip.
-
Show Mocha Only:
Check-box, Default:
off.
Bypass the effect and show the Mocha Mask itself.
-
Combine Masks:
Popup menu, Default: Union
.
Determines how to combine the Mocha Mask and Input Mask when both are supplied to the effect.
-
Union:
Uses the area covered by both masks together.
- Intersect: Uses the area that overlaps between the two masks.
- Mocha Only: Ignore the Input Mask and only use the Mocha Mask.
- Intersect: Uses the area that overlaps between the two masks.
-
Union:
Uses the area covered by both masks together.
-
Noise Freq:
Default:
4,
Range:
0.01 or greater.
The spatial frequency of the 'blobs' noise texture. Increase for more blobs, decrease for fewer.
-
Noise Freq Relx:
Default:
1,
Range:
0.01 or greater.
The relative horizontal frequency of the noise texture. Increase to stretch it vertically or decrease to stretch it horizontally.
-
Noise Octaves:
Integer, Default:
1,
Range:
1 to 10.
The number of summed layers of noise. Each octave is twice the frequency and half the amplitude of the previous. A single octave gives a smooth texture. Adding octaves makes the result approach a fractal (1/f) noise texture.
-
Noise Seed:
Default:
0.23,
Range:
0 or greater.
Used to initialize the random number generator. The actual seed value is not significant, but different seeds give different results and the same value should give a repeatable result.
-
Noise Shift:
X & Y, Default:
[0 0],
Range:
any.
Translation offset of the noise texture.
-
Source Blur:
Default:
0.088,
Range:
0 or greater.
If positive, smooths out the edges of the source by this amount before applying the colorization.
-
Source Scale:
Default:
1,
Range:
0 or greater.
Scales the source values but not the added blobs.
-
Freq Colors:
Default:
4,
Range:
0 or greater.
The frequency of the color pattern. Increase for a busier texture with more cycles through the spectrum.
-
Freq Red:
Default:
1,
Range:
0 or greater.
The frequency of the red color component. Increase for more cycles in the red channel.
-
Freq Green:
Default:
1.1,
Range:
0 or greater.
The frequency of the green color component. Increase for more cycles in the green channel.
-
Freq Blue:
Default:
1.2,
Range:
0 or greater.
The frequency of the blue color component. Increase for more cycles in the blue channel.
-
Phase Start:
Default:
0.5,
Range:
any.
The phase offset of the color patterns.
-
Phase Speed:
Default:
1,
Range:
any.
The phase speed of the color patterns. If non-zero, the phase is automatically animated to give the color pattern a boiling look.
-
Phase Red:
Default:
0,
Range:
any.
The phase offset of the red color component.
-
Phase Green:
Default:
0,
Range:
any.
The phase offset of the green color component.
-
Phase Blue:
Default:
0,
Range:
any.
The phase offset of the blue color component.
-
Brightness:
Default:
1,
Range:
0 or greater.
Scales the brightness of the result.
-
Color:
Default rgb:
[1 1 1].
Scales the color of the result. For example, if it is yellow [1 1 0], the blue of the result will be 0.
-
Offset:
Default:
0,
Range:
-8 to 2.
Adds this gray value to the result (or subtracts if negative). 0 has no effect, .5 is middle gray, and 1 is white.
-
Saturation:
Default:
1,
Range:
0 to 10.
Scales the strength of the colors. Increase for more intense colors, or decrease for muted colors.
-
Scale By Source:
Default:
0,
Range:
0 to 1.
The brightness of the output is scaled down by the original source brightness as this is increased to 1.
-
Scale By Src Amp:
Default:
1,
Range:
0 or greater.
This amplifies the effect of Scale By Source, so if increased above 1, the middle grays can still retain their full brightness. It has no effect unless Scale By Source is positive.
-
Mix With Source:
Default:
0,
Range:
0 to 1.
Interpolates between the result (0) and the original source (1).
-
Input Opacity:
Popup menu, Default: Normal
.
Determines the method used for dealing with opacity/transparency.
-
All Opaque:
Use this option to render slightly faster when
the input image is fully opaque with no transparency (alpha=1).
- Normal: Process opacity normally.
- As Premult: Process as if the image is already in premultiplied form (colors have been scaled by opacity). This option also renders slightly faster than Normal mode, but the results will also be in premultiplied form, which is sometimes less correct.
- Normal: Process opacity normally.
-
All Opaque:
Use this option to render slightly faster when
the input image is fully opaque with no transparency (alpha=1).
-
Output Opacity:
Popup menu, Default: Copy From Input
.
Determines the opacity/transparency of the result. This effect does not process the opacity (alpha channel) of its input but it can either copy the opacity from the input, or output a fully opaque result.
-
All Opaque:
Makes the result fully opaque with no
transparency.
- Copy From Input: Copies the opacity/transparency from the current layer given to this effect.
- Copy From Input: Copies the opacity/transparency from the current layer given to this effect.
-
All Opaque:
Makes the result fully opaque with no
transparency.
-
Mask Use:
Popup menu, Default: Luma
.
Determines how the Mask input channels are used to make a monochrome mask.
-
Luma:
the luminance of the RGB channels is used.
- Alpha: only the Alpha channel is used.
- Alpha: only the Alpha channel is used.
-
Luma:
the luminance of the RGB channels is used.
-
Blur Mask:
Default:
0.05,
Range:
0 or greater.
Blurs the Matte input by this amount before using. This can provide a smoother transition between the matted and unmatted areas. It has no effect unless the Matte input is provided.
-
Invert Mask:
Check-box, Default:
off.
If on, inverts the Matte input so the effect is applied to areas where the Matte is black instead of white. This has no effect unless the Matte input is provided.