S_DissolveLightLeakTransitions between two input clips while adding light leaks to the dissolve result.In the Sapphire Transitions effects submenu.
Inputs:
|
|
Parameters:
-
Load Preset:
Push-button
.
Brings up the Preset Browser to browse all available presets for this effect.
-
Save Preset:
Push-button
.
Brings up the Preset Save dialog to save a preset for this effect.
-
Transition Dir:
Popup menu, Default: Dissolve Off to Bg
.
Selects the direction of the transition.
-
Dissolve Off to Bg:
transitions from the current layer to the Background.
- Dissolve On from Bg: transitions from the Background to the current layer.
- Dissolve On from Bg: transitions from the Background to the current layer.
-
Dissolve Off to Bg:
transitions from the current layer to the Background.
-
Auto Trans:
Popup YES-NO, Default: No
.
If enabled, a transition is performed automatically between the first and last frames of the layer. If this is off, the transition is performed manually by animating the Dissolve Percent parameter.
-
Dissolve Percent:
Default:
0,
Range:
0 to 1.
Auto Trans must be disabled for this parameter to be used. It determines the transition ratio between the Foreground and Background inputs, and would normally be animated from 0 to 100 to perform a complete transition. The curve controlling this parameter can be adjusted for more detailed control over the timing of the dissolve. The Slow In and Slow Out parameters, if positive, also adjust the transition ratio internally for a smoother start and/or end to the transition.
-
Slow In:
Default:
0.2,
Range:
0 to 1.
If positive, causes the transition to start more gradually.
-
Slow Out:
Default:
0.2,
Range:
0 to 1.
If positive, causes the transition to end more gradually.
-
Dissolve Speed:
Default:
11,
Range:
1 or greater.
The speed of the dissolve between the From and To clips. When set to 1, the dissolve takes place over the entire duration of the effect. When set higher, the dissolve is shorter, although the light leak ramp-up and ramp-down still takes the entire duration. Setting this to 10 can make the transition snappier and more like a flash-frame cut.
-
Transition Brightness:
Default:
1.5,
Range:
0 or greater.
Overall maximum brightness of the light leak.
-
Transition Scale Mode:
Popup menu, Default: Size Up
.
Determines how the elements of the light leak will scale over the duration of the transition.
-
No:
do not animate the size of the light leak over the duration of the transition.
- Size Up Down: animate the light leak size from small at the beginning of the transition, to large in the middle, to small again at the end.
- Size Up: animate the light leak size from small at the beginning of the transition to large at the end.
- Size Down: animate the light leak size from large at the beginning of the transition to small at the end.
- Size Up Down: animate the light leak size from small at the beginning of the transition, to large in the middle, to small again at the end.
-
No:
do not animate the size of the light leak over the duration of the transition.
-
Elements Min Size:
Default:
1,
Range:
0 or greater.
Minimum size the light leaks will reach during the transition.
-
Elements Max Size:
Default:
4.9,
Range:
0 or greater.
Maximum size the light leaks will reach during the transition.
-
Scale Lights:
Default:
1.1,
Range:
0 or greater.
Scales the light leak by this value. Increase for a brighter result.
-
Offset Darks:
Default:
0,
Range:
-8 to 2.
Adds this gray value to the darker regions of the result. This can be negative to increase contrast.
-
Color:
Default rgb:
[1 1 1].
The overall color of the light leak.
-
Hue Shift:
Default:
0,
Range:
any.
Shifts the hue of the light leak, in revolutions from red to green to blue to red.
-
Saturation:
Default:
1,
Range:
-2 to 8.
Scales the color saturation of the light leak. Increase for more intense colors. Set to 0 for a monochrome light leak.
-
Gamma:
Default:
1,
Range:
0.1 or greater.
Increasing gamma brightens the light leak, and especially boosts the darker areas.
-
Speed:
Default:
0,
Range:
0 or greater.
Scales the speed of all elements.
-
Shift:
X & Y, Default:
[0 0],
Range:
any.
Shifts the position of all elements.
-
Flicker Amp:
Default:
0.2,
Range:
0 or greater.
The amount of random flickering in the light leak brightness.
-
Flicker Freq:
Default:
4,
Range:
0 or greater.
The frequency of the random flickering. Increase for more variation between frames. Decrease for slower flickering.
-
Random Motion:
Default:
0,
Range:
0 or greater.
The amount of random motion of each element.
-
Random Frequency:
Default:
0,
Range:
0 or greater.
The frequency of random motion. Increase for faster, more frenetic motion. Decrease for slower, smoother motion.
-
Seed:
Default:
1,
Range:
0 or greater.
Used to initialize the random number generator. The actual seed value is not significant, but different seeds give different results and the same value should give a repeatable result.
-
Bg Brightness:
Default:
1,
Range:
0 or greater.
Scales the brightness of the background before combining with the dissolves. If 0, the result will contain only the dissolve image over black.
-
Combine:
Popup menu, Default: Screen
.
Determines how the light leak is combined with the background image.
-
Screen:
the light leak is blended with the background using a function that
helps prevent overly bright results
- Add: the light leak is added to the background.
- Leaks Only: the light leak is shown on its own, with no background
- Add: the light leak is added to the background.
-
Screen:
the light leak is blended with the background using a function that
helps prevent overly bright results
-
Affect Alpha:
Default:
1,
Range:
0 or greater.
If this value is positive the output Alpha channel will include some opacity from the light leak. The maximum of the red, green, and blue light leak brightness is scaled by this value and combined with the Background Alpha at each pixel.
-
Glow Brightness:
Default:
0.5,
Range:
0 or greater.
Scales the brightness of the glow which is applied to the entire image after combining the light leak with the background.
-
Glow Width:
Default:
0.4,
Range:
0 or greater.
The width of the glow. Increase for a softer glow and decrease for a sharper, brighter glow.
-
Glow Threshold:
Default:
0.8,
Range:
0 or greater.
Parts of the image that are brighter than this value get glowed.
Element1 Parameters:
-
Element1 Enable:
Check-box, Default:
on.
Turns this element on and off.
-
Size1:
Default:
2,
Range:
0 or greater.
Adjusts the size of this element.
-
Rel Height1:
Default:
2,
Range:
0 or greater.
Scales the vertical dimension of this element, making it elliptical instead of circular.
-
Brightness1:
Default:
2.4,
Range:
0 or greater.
Scales the brightness of this element.
-
Speed1:
Default:
1,
Range:
0 or greater.
The speed at which this element moves across the screen. Set to zero to keep the element stationary at its center position. A faster speed means the element will start and end farther from its center.
-
Angle1:
Default:
-30,
Range:
any.
The angle of this element's path across the screen. The element moves along a line at this angle, passing through the center position at the midpoint of the clip.
-
Center1:
X & Y, Default:
[0 -0.1],
Range:
any.
The center point of this element's motion. The element will reach this location half way through the clip.
-
Outer Color1:
Default rgb:
[1 1 1].
The color at the outer edge of this element.
-
Mid Color1:
Default rgb:
[0 0.15 1].
The color at the midpoint of this element, between the Outer and Center Colors. The exact location depends on the Midpoint parameter.
-
Center Color1:
Default rgb:
[1 0.1 0].
The color at the center of this element.
-
Midpoint1:
Default:
0.5,
Range:
0 to 1.
Moves the location of the Mid Color between the center and outer edge of the element. Set to 0 to place the Mid Color at the center, or 1 to place it at the edge.
-
Softness1:
Default:
0.4,
Range:
0 or greater.
Blurs the color gradient of this element. Increase for a smoother gradient, or decrease for sharper bands of color.
-
Noise Amp1:
Default:
2,
Range:
0 or greater.
The amount of noise applied to this element.
-
Noise Freq1:
Default:
1.5,
Range:
0 or greater.
The frequency of the noise applied to this element. Increase for smaller blobs, or decrease for larger ones.
-
Noise Freq Rel Y1:
Default:
1,
Range:
0 or greater.
The relative vertical frequency of the noise pattern. Increase to flatten the noise, or decrease to stretch it out vertically.
-
Noise Detail1:
Default:
0,
Range:
0 to 1.
Controls the amount of fine detail in the noise simulation. Decrease to get smoother noise, increase for a more crunchy or grainy look.
-
Noise Boil Speed1:
Default:
1,
Range:
0 or greater.
Sets the speed of noise boiling or evolving as the element moves. Set to 0 for a static noise pattern.
Element2 Parameters:
-
Element2 Enable:
Check-box, Default:
on.
Turns this element on and off.
-
Size2:
Default:
2,
Range:
0 or greater.
Adjusts the size of this element.
-
Rel Height2:
Default:
2,
Range:
0 or greater.
Scales the vertical dimension of this element, making it elliptical instead of circular.
-
Brightness2:
Default:
1,
Range:
0 or greater.
Scales the brightness of this element.
-
Speed2:
Default:
1,
Range:
0 or greater.
The speed at which this element moves across the screen. Set to zero to keep the element stationary at its center position. A faster speed means the element will start and end farther from its center.
-
Angle2:
Default:
0,
Range:
any.
The angle of this element's path across the screen. The element moves along a line at this angle, passing through the center position at the midpoint of the clip.
-
Center2:
X & Y, Default:
[0 0],
Range:
any.
The center point of this element's motion. The element will reach this location half way through the clip.
-
Outer Color2:
Default rgb:
[0.25 0.15 0.1].
The color at the outer edge of this element.
-
Mid Color2:
Default rgb:
[0.7 0.12 0.22].
The color at the midpoint of this element, between the Outer and Center Colors. The exact location depends on the Midpoint parameter.
-
Center Color2:
Default rgb:
[1 1 1].
The color at the center of this element.
-
Midpoint2:
Default:
0.5,
Range:
0 to 1.
Moves the location of the Mid Color between the center and outer edge of the element. Set to 0 to place the Mid Color at the center, or 1 to place it at the edge.
-
Softness2:
Default:
0.4,
Range:
0 or greater.
Blurs the color gradient of this element. Increase for a smoother gradient, or decrease for sharper bands of color.
-
Noise Amp2:
Default:
1,
Range:
0 or greater.
The amount of noise applied to this element.
-
Noise Freq2:
Default:
3,
Range:
0 or greater.
The frequency of the noise applied to this element. Increase for smaller blobs, or decrease for larger ones.
-
Noise Freq Rel Y2:
Default:
1,
Range:
0 or greater.
The relative vertical frequency of the noise pattern. Increase to flatten the noise, or decrease to stretch it out vertically.
-
Noise Detail2:
Default:
0,
Range:
0 to 1.
Controls the amount of fine detail in the noise simulation. Decrease to get smoother noise, increase for a more crunchy or grainy look.
-
Noise Boil Speed2:
Default:
0,
Range:
0 or greater.
Sets the speed of noise boiling or evolving as the element moves. Set to 0 for a static noise pattern.
Element3 Parameters:
-
Element3 Enable:
Check-box, Default:
off.
Turns this element on and off.
-
Size3:
Default:
0.4,
Range:
0 or greater.
Adjusts the size of this element.
-
Rel Height3:
Default:
0.1,
Range:
0 or greater.
Scales the vertical dimension of this element, making it elliptical instead of circular.
-
Brightness3:
Default:
1.6,
Range:
0 or greater.
Scales the brightness of this element.
-
Speed3:
Default:
4.4,
Range:
0 or greater.
The speed at which this element moves across the screen. Set to zero to keep the element stationary at its center position. A faster speed means the element will start and end farther from its center.
-
Angle3:
Default:
173,
Range:
any.
The angle of this element's path across the screen. The element moves along a line at this angle, passing through the center position at the midpoint of the clip.
-
Center3:
X & Y, Default:
[-0.1 -0.4],
Range:
any.
The center point of this element's motion. The element will reach this location half way through the clip.
-
Outer Color3:
Default rgb:
[1 1 1].
The color at the outer edge of this element.
-
Mid Color3:
Default rgb:
[1 0 0].
The color at the midpoint of this element, between the Outer and Center Colors. The exact location depends on the Midpoint parameter.
-
Center Color3:
Default rgb:
[0.05 0 1].
The color at the center of this element.
-
Midpoint3:
Default:
0.5,
Range:
0 to 1.
Moves the location of the Mid Color between the center and outer edge of the element. Set to 0 to place the Mid Color at the center, or 1 to place it at the edge.
-
Softness3:
Default:
1.8,
Range:
0 or greater.
Blurs the color gradient of this element. Increase for a smoother gradient, or decrease for sharper bands of color.
-
Noise Amp3:
Default:
0.5,
Range:
0 or greater.
The amount of noise applied to this element.
-
Noise Freq3:
Default:
1,
Range:
0 or greater.
The frequency of the noise applied to this element. Increase for smaller blobs, or decrease for larger ones.
-
Noise Freq Rel Y3:
Default:
1,
Range:
0 or greater.
The relative vertical frequency of the noise pattern. Increase to flatten the noise, or decrease to stretch it out vertically.
-
Noise Detail3:
Default:
0,
Range:
0 to 1.
Controls the amount of fine detail in the noise simulation. Decrease to get smoother noise, increase for a more crunchy or grainy look.
-
Noise Boil Speed3:
Default:
0,
Range:
0 or greater.
Sets the speed of noise boiling or evolving as the element moves. Set to 0 for a static noise pattern.
-
Opacity:
Popup menu, Default: Normal
.
Determines the method used for dealing with opacity/transparency.
-
All Opaque:
Use this option to render slightly faster when
the input image is fully opaque with no transparency (alpha=1).
- Normal: Process opacity normally.
- As Premult: Process as if the image is already in premultiplied form (colors have been scaled by opacity). This option also renders slightly faster than Normal mode, but the results will also be in premultiplied form, which is sometimes less correct.
- Normal: Process opacity normally.
-
All Opaque:
Use this option to render slightly faster when
the input image is fully opaque with no transparency (alpha=1).